Auto-jumping

If you hold space bar, you will jump automatically. Jumping allows you to move much faster than walking, and you will automatically start gaining speed when moving and jumping.

Glitching

Glitching is this game’s take on strafe jumping, where you can add force to your movement by moving and using your mouse and keyboard in a certain way. Glitching is easier to achieve and more basic than the Quake engine’s strafe jumping.

Simply put: move in curves for more speed.

Glitch is cumulative and is metered in the bottom left of the HUD.

In Glitch, if you lean into a curve, you’ll hear a slight engine like synth sound which represents how much extra energy you are building. The energy comes from the tension between where you want to go (movement input) and where your character is going (velocity), both on the lateral axis. These become different when turning but quickly match up, and creating the difference raises your glitch meter.

Your base speed is 320, which you can raise to 900 with some neat glitching.

Glitching is only raised while in the air: there is no equivalent of a circle jump.

You can see your speed below your crosshair (which can be turned off after warmup as an option)

Crouch Sliding

Sliding is a great way to:

If you hit the 'slide' button, you will start to slide. It’s more ideal if you are in the air when you trigger slide, as you will enter a slide when you next land, maintaining speed You will enter a slide even if you are holding jump for autojump. If you are still holding jump when the slide is finished (one second), you will continue autojumping.

You can exit a slide with a jump. If you slide for the maximum duration (one second) you will jump automatically.

Sliding does not change the character hitbox.

Circle jumping

There is no circle jumping in Glitch. However starting your run with a curve will give your glitching a head start.

Dodging